A Virtual World is a different kind of social media within which people can create absolutely anything from scratch! This includes all of their surroundings - nature, buildings or any other kind of inhabitable environment, art, avatar or character looks, gestures, animations, sounds as well as having a possibility to use a scripting language (LSL) to automate actions within any objects in their surroundings. 

Virtual world Second Life® is where Eshi Otawara character, fashion brand and personality was created. In layman's terms, it is a social media chat room on steroids where everything looks and feels like a video game experience only there are no particular quests or limits for the user except the ones their own imagination and creativity set for them. 

Second Life® is an Internet location which is best described as a digitized manifestation of imagination of millions of users who simultaneously create and experience it just the same way we experience any other of our realities which are not digital in nature.




PARSEC - Second Life®, 2008

Concept, Music and Sound - Dizzy Banjo
Virtual Architecture - Eshi Otawara
Scripting - Chase Marellan

Parsec was a vast immersive environmental musical instrument puzzle designed for 7 avatars. Parsec "listened" to each avatar (user) utilizing Second Life® voice system technology (VOIP) and allowed them to create and control a musical composition as well as manipulate virtual objects within the sculptural puzzle piece. Each avatar (user) was required to attach a set of gestures to themselves in an antechamber serving as a primary teleport location for all guests. The gestures were scripted to listen to avatars (users) having a live conversation. When the conversation reached a certain level of engagement and volume, the gesture attachments would emit commands in a form of code on a hidden chat channel and activate "listener" scripts within positioned spheres. If the group of users engaged in a lively dynamic conversation within the Parsec environment and the emitted commands were at a steady emission rate, musically scripted spheres would move vertically upwards and hit the strike-plates producing a variety of sounds. This created a scene which motivated avatars (users) to continue their conversation. Once the musical spheres hit the strike-plates in a correct sequence, a translucent centerpiece would reveal itself playing the final chord of the composition. Parsec represented a groundbreaking way of using VOIP technology and was the first time newly integrated VOIP was ever used to manipulate virtual objects by using direct voice commands streamed into virtual reality.

“This is the kind of work that lights the way to the future for post-convergent art and entertainment.” 

-Adam Ramona

“I couldn’t sleep after seeing PARSEC! It is so refreshing to see this level of innovation derived from the native or inherent capacity of the virtual environment. You really have invented an entirely new kind of instrument, I think, planting the seed for a new generation of participatory and collaborative real-time musical composition. I wonder, who will be the Mozart or Beethoven of the Parsec?” 

- Keystone Bouchard

“This is what I imagined the Metaverse would be like” 

- Chance Abattoir

More about PARSEC - HERE.